5e

Usef Garrich

Human (Tarithanian) Fighter 6
69
21
5
 
Summary

Trackables
Ability Scores
Str
4
4
Dex
3
3
Con
3
3
Int
3
3
Wis
4
4
Cha
0
0
Defenses

21
0
Equipment
Total Weight: 32.8 lb
Currency
Magic Item
Actions
d4 /
d6 /
d8 /
d10 /
d12 /
d20 /
d100
Melee
To Hit +7
Damage 2d6+2d8+6
Golem's Keymaul Bludgeoning
To Hit +8
Damage 2d6+2d8+5
Special
To Hit +3
Damage 7d8
Spells
Disable Teleportation [Enchantment] - Via use of an item or magic channeling, no creature can teleport within a 60ft radius.
Flame Step [Conjuration] - Teleport to anywhere with an open flame or any flame that has dealt 1 point of fire damage on the same plane.
Purifying Flame [Abjuration] - Surround an ally in radiant flame and cure a temporary condition.
Unlock All Locks [Transmutation] - You can use magic to unlock conventional locks and unseal arcane seals.
Abilities
Action Surge - Take an extra action on your turn.
Champion - You focus on developing raw physical power.
Extra Attack (Fighter) - Attack twice when you take the Attack action.
Great Weapon Fighting - Reroll damage rolls resulting in a 1 or 2.
Rustic Hospitality - People love me.
Second Wind - Heal 1d10 + fighter level hit points.
Tactical Mind - Add 1d10 to an Ability check.
Feats
Alert - Add your proficiency to Initiative rolls.
Battlemaster 2 (Student) - Deal extra damage with weapons.
Pyrric Initiate - You have fire resistance, deal fire damage with attacks, and can burn attackers.
Pyrric Prelate - Your fire spells deal radiant damage, you can teleport to flames, and you can dispel negative conditions.
Origin
Skills
13
14
3
7
3
4
0
3
4
0
3
4
3
4
0
0
3
3
3
7
Spellcasting

Proficiency
3