5e Sheet

Balor

Huge Fiend (Demon), chaotic evil
Summary
AC 19 (natural armor)Initiative  +2
Hit Points 262 (21d12+126)
Speed 40 ft., fly 80 ft.
CR 19 (22,000 XP); PB +6
Ability Scores
Details
Abilities
Actions
Multiattack.

The balor makes two attacks: one with its longsword and one with its whip.

Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage

plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage

plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

Teleport.

The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Balor