5e Sheet

Imp

Tiny Fiend (Devil, Shapechanger), lawful evil
Summary
AC 13 (natural armor)Initiative  +3
Hit Points 10 (3d4+3)
Speed 20 ft., fly 40 ft.
CR 1 (200 XP); PB +2
Ability Scores
Details
Abilities
Actions
Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage

and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility.

The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Imp