5e Sheet

Duergar

Medium Humanoid (Dwarf), lawful evil
Summary
AC 16 (scale mail, shield)Initiative  +0
Hit Points 26 (4d8+8)
Speed 25 ft.
CR 1 (200 XP); PB +2
Ability Scores
Details
Abilities
Actions
Enlarge (Recharges after a Short or Long Rest).

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage

or 11 (2d8 + 2) piercing damage while enlarged

Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage

or 9 (2d6 + 2) piercing damage while enlarged

Invisibility (Recharges after a Short or Long Rest).

The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Duergar