5e Sheet

Lizardfolk

Medium Humanoid (Lizardfolk), neutral
Summary
AC 15 (natural armor, shield)Initiative  +0
Hit Points 22 (4d8+4)
Speed 30 ft., swim 30 ft.
CR 1/2 (100 XP); PB +2
Ability Scores
Details
Abilities
Actions
Multiattack.

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage

or range 30/120 ft.

Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Lizardfolk