5e Sheet

Ice Mephit

Small Elemental, neutral evil
Summary
AC 11Initiative  +1
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
CR 1/2 (100 XP); PB +2
Ability Scores
Details
Abilities
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage

plus 2 (1d4) cold damage.

Frost Breath (Recharge 6).

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Ice Mephit