5e Sheet

Merrow

Large Monstrosity, chaotic evil
Summary
AC 13 (natural armor)Initiative  +0
Hit Points 45 (6d10+12)
Speed 10 ft., swim 40 ft.
CR 2 (450 XP); PB +2
Ability Scores
Details
Abilities
Actions
Multiattack.

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage

If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Merrow