5e Sheet

Pseudodragon

Tiny Dragon, neutral good
Summary
AC 13 (natural armor)Initiative  +2
Hit Points 7 (2d4+2)
Speed 15 ft., fly 60 ft.
CR 1/4 (50 XP); PB +2
Ability Scores
Details
Abilities
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage

and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Pseudodragon