5e Sheet

Sprite

Tiny Fey, neutral good
Summary
AC 15 (leather armor)Initiative  +4
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
CR 1/4 (50 XP); PB +2
Ability Scores
Details
Actions
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: (1) piercing damage

and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight.

The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility.

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Sprite