5e Sheet

Vampire Spawn

Medium Undead, neutral evil
Summary
AC 15 (natural armor)Initiative  +3
Hit Points 82 (11d8+33)
Speed 30 ft.
CR 5 (1,800 XP); PB +3
Ability Scores
Details
Abilities
Actions
Multiattack.

The vampire makes two attacks, only one of which can be a bite attack.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage

Instead of dealing damage, the vampire can grapple the target (escape DC 13).

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage

plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Vampire Spawn