5e Sheet

Winter Wolf

Large Monstrosity, neutral evil
Summary
AC 13 (natural armor)Initiative  +1
Hit Points 75 (10d10+20)
Speed 50 ft.
CR 3 (700 XP); PB +2
Ability Scores
Details
Abilities
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage

If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5-6).

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Winter Wolf