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5e
Sheet
Cultist
Medium Humanoid (any race), Any non-good alignment
Summary
AC
12
(leather armor)
Initiative
+1
Hit Points
9
(2d8)
Speed
30 ft.
CR
1/8 (25 XP);
PB
+2
Ability Scores
STR
11 (
+0
)
DEX
12 (
+1
)
CON
10 (
+0
)
INT
10 (
+0
)
WIS
11 (
+0
)
CHA
10 (
+0
)
Details
Skills
Deception
+2
,
Religion
+2
Senses
passive Perception 10
Languages
any one language (usually Common)
Abilities
Dark Devotion.
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar.
Melee Weapon Attack:
+3
to hit, reach 5 ft., one target.
Hit:
4 (1d6 + 1) slashing damage.