Trackables
Legendary Resistance (4/4)
Fire Breath (Recharge 5-6) (1/1)
Ability Scores
Str
10
10
Dex
2
9
Con
9
9
Int
4
4
Wis
3
10
Cha
9
9
Defenses
22
2
Equipped Items
Head
none
Shoulders
none
Body
none
Wrists
none
Hands
none
Feet
none
Main Hand
none
Off Hand
none
Actions
d4 /
d6 /
d8 /
d10 /
d12 /
d20 /
d100
Melee
Spells
1st-level
Detect Magic At Will
[Divination] - Sense presence of magical effects and learn school on Magic action
[Divination] - Sense presence of magical effects and learn school on Magic action
Guiding Bolt At Will
(level 4 version) [Evocation] - Hurl a radiant bolt that deals damage and grants advantage on the next attack.
(level 4 version) [Evocation] - Hurl a radiant bolt that deals damage and grants advantage on the next attack.
To Hit +16
Damage 4d6
2nd-level
5th-level
Flame Strike (1/1)
(level 6 version) [Evocation] - Summon a pillar of fire and radiant damage in a cylinder within range.
(level 6 version) [Evocation] - Summon a pillar of fire and radiant damage in a cylinder within range.
Dex Save 24
Damage 5d6+5d6
6th-level
Word of Recall (1/1)
[Conjuration] - Teleport yourself and five allies instantly to a prepared sanctuary.
[Conjuration] - Teleport yourself and five allies instantly to a prepared sanctuary.
9th-level
Shapechange At Will
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) [Transmutation] - Transform into another creature, gaining its stats and temporary hit points.
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) [Transmutation] - Transform into another creature, gaining its stats and temporary hit points.
Abilities
Blindsight (60 ft.)
Darkvision (120 ft.)
Fly (80 ft.)
Legendary Resistance - 4/Day, or 5/Day in Lair
Swim (40 ft.)
Feats
Origin
Skills
14
27
2
3
4
10
9
4
10
9
4
3
4
17
9
16
4
2
9
3
Spellcasting
24
16
Proficiency
7