5.5e Sheet

Ice Devil

Large Fiend (Devil), Lawful Evil
Summary
AC 18Initiative  +7 (17)
Hit Points 228 (24d10+96)
Speed 40 ft.
CR 14 (11,500 XP); PB +5
Ability Scores
Details
Abilities
Actions
Multiattack.

The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage

plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil’s hand immediately after a ranged attack.

Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage

plus 18 (4d8) Cold damage.

Ice Wall (Recharge 6).

The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Ice Devil