Trackables
Nightmare (Recharge 6) (1/1)
Ability Scores
Str
-1
-1
Dex
3
3
Con
1
1
Int
2
2
Wis
1
1
Cha
5
5
Defenses
15
3
Equipped Items
Head
none
Shoulders
none
Body
none
Wrists
none
Hands
none
Feet
none
Main Hand
none
Off Hand
none
Actions
d4 /
d6 /
d8 /
d10 /
d12 /
d20 /
d100
Melee
Bonus
Spells
1st-level
Disguise Self At Will
[Illusion] - Illusorily change your appearance and gear; touch exposes the illusion.
[Illusion] - Illusorily change your appearance and gear; touch exposes the illusion.
3rd-level
Hypnotic Pattern (1/1)
[Illusion] - Create a visual pattern that charms and incapacitates creatures in a 30-foot cube.
[Illusion] - Create a visual pattern that charms and incapacitates creatures in a 30-foot cube.
5th-level
7th-level
Etherealness At Will
[Conjuration] - Enter the Ethereal Plane to move through it, then return to your origin.
[Conjuration] - Enter the Ethereal Plane to move through it, then return to your origin.
Abilities
Feats
Origin
Skills
12
13
3
1
2
-1
9
2
3
5
2
1
2
3
5
9
2
3
5
1
Spellcasting
15
7
Proficiency
2