5.5e Sheet

Merrow

Large Monstrosity, Chaotic Evil
Summary
AC 13Initiative  +2 (12)
Hit Points 45 (6d10+12)
Speed 10 ft., Swim 40 ft.
CR 2 (450 XP); PB +2
Ability Scores
Details
Abilities
Actions
Multiattack.

The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage

and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage

If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Merrow