5.5e Sheet

Oni

Large Fiend, Lawful Evil
Summary
AC 17Initiative  +0 (10)
Hit Points 119 (14d10+42)
Speed 30 ft., Fly 30 ft. (hover)
CR 7 (2,900 XP); PB +3
Ability Scores
Details
Abilities
Actions
Multiattack.

The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage

plus 9 (2d8) Necrotic damage

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage

and the target has the Frightened condition until the start of the oni’s next turn

Shape-Shift.

The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Spellcasting.

The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

Bonus Actions
Invisibility.

The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

Oni