5.5e Sheet

Pirate Captain

Medium or Small Humanoid, Any Alignment
Summary
AC 16Initiative  +7 (17)
Hit Points 84 (13d8+26)
Speed 30 ft.
CR 6 (2,300 XP); PB +3
Ability Scores
Details
Actions
Multiattack.

The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage

and the pirate has Advantage on the next attack roll it makes before the end of this turn

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Bonus Actions
Captain's Charm.

Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Reactions
Riposte.

Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing the attack to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

Pirate Captain