Trackables
Divine Aid (2/2)
Ability Scores
Str
7
12
Dex
5
5
Con
7
12
Int
4
4
Wis
6
11
Cha
7
12
Defenses
19
5
Equipped Items
Head
none
Shoulders
none
Body
none
Wrists
none
Hands
none
Feet
none
Main Hand
none
Off Hand
none
Actions
d4 /
d6 /
d8 /
d10 /
d12 /
d20 /
d100
Melee
Bonus
Spells
1st-level
Detect Evil and Good At Will
[Divination] - Sense aberrations/celestials/elementals/fey/fiends/undead and Hallow
[Divination] - Sense aberrations/celestials/elementals/fey/fiends/undead and Hallow
5th-level
Dispel Evil and Good (1/1)
[Abjuration] - Targeted creatures have disadvantage; can break enchantments or banish target
[Abjuration] - Targeted creatures have disadvantage; can break enchantments or banish target
Raise Dead (1/1)
[Necromancy] - Revive a creature dead up to 10 days, restoring 1 HP and removing poison.
[Necromancy] - Revive a creature dead up to 10 days, restoring 1 HP and removing poison.
8th-level
Control Weather (1/1)
[Transmutation] - Control weather within 5 miles: precipitation, temperature, and wind.
[Transmutation] - Control weather within 5 miles: precipitation, temperature, and wind.
Abilities
Fly (120 ft. (hover))
Truesight (120 ft.)
Feats
Origin
Skills
14
21
5
6
4
7
7
4
6
7
4
6
4
11
7
7
4
5
5
6
Spellcasting
20
12
Proficiency
5