5.5e Sheet

Quasit

Tiny Fiend (Demon), Chaotic Evil
Summary
AC 13Initiative  +3 (13)
Hit Points 25 (10d4)
Speed 40 ft.
CR 1 (200 XP); PB +2
Ability Scores
Details
Abilities
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage

and the target has the Poisoned condition until the start of the quasit’s next turn

Invisibility.

The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Scare (1/Day).

Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Success: No effect.

Shape-Shift.

The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it’s wearing or carrying isn’t transformed.

Quasit