Trackables
Legendary Resistance (4/4)
Cold Breath (Recharge 5–6) (1/1)
Ability Scores
Str
10
10
Dex
0
7
Con
9
9
Int
4
4
Wis
2
9
Cha
8
8
Defenses
22
0
Equipped Items
Head
none
Shoulders
none
Body
none
Wrists
none
Hands
none
Feet
none
Main Hand
none
Off Hand
none
Actions
d4 /
d6 /
d8 /
d10 /
d12 /
d20 /
d100
Melee
Spells
1st-level
Detect Magic At Will
[Divination] - Sense presence of magical effects and learn school on Magic action
[Divination] - Sense presence of magical effects and learn school on Magic action
Ice Knife At Will
(level 2 version) [Conjuration] - Hurl an ice shard that pierces and then explodes to deal cold damage.
(level 2 version) [Conjuration] - Hurl an ice shard that pierces and then explodes to deal cold damage.
To Hit +15
Damage 1d10
2nd-level
4th-level
Ice Storm (1/1)
(level 7 version) [Evocation] - Deals bludgeoning and cold damage and makes the area difficult terrain.
(level 7 version) [Evocation] - Deals bludgeoning and cold damage and makes the area difficult terrain.
Dex Save 23
Damage 2d10+4d6
5th-level
Hold Monster At Will
[Enchantment] - Paralyze a creature that fails its Wisdom save until it repeats the save each turn.
[Enchantment] - Paralyze a creature that fails its Wisdom save until it repeats the save each turn.
7th-level
Teleport (1/1)
[Conjuration] - Instantly transport you and others or an object to a familiar destination with varying reliability.
[Conjuration] - Instantly transport you and others or an object to a familiar destination with varying reliability.
8th-level
Control Weather (1/1)
[Transmutation] - Control weather within 5 miles: precipitation, temperature, and wind.
[Transmutation] - Control weather within 5 miles: precipitation, temperature, and wind.
9th-level
Shapechange At Will
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) [Transmutation] - Transform into another creature, gaining its stats and temporary hit points.
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) [Transmutation] - Transform into another creature, gaining its stats and temporary hit points.
Abilities
Blindsight (60 ft.)
Darkvision (120 ft.)
Fly (80 ft.)
Legendary Resistance - 4/Day, or 5/Day in Lair
Feats
Origin
Skills
14
26
0
2
4
10
8
11
2
8
4
2
4
16
8
8
4
0
7
2
Spellcasting
23
15
Proficiency
7