Trackables
Legendary Resistance (4/4)
Divine Aid (3/3)
Ability Scores
Str
8
8
Dex
6
6
Con
8
8
Int
7
7
Wis
7
7
Cha
10
10
Defenses
21
6
Equipped Items
Head
none
Shoulders
none
Body
none
Wrists
none
Hands
none
Feet
none
Main Hand
none
Off Hand
none
Actions
d4 /
d6 /
d8 /
d10 /
d12 /
d20 /
d100
Melee
Bonus
Spells
1st-level
Detect Evil and Good At Will
[Divination] - Sense aberrations/celestials/elementals/fey/fiends/undead and Hallow
[Divination] - Sense aberrations/celestials/elementals/fey/fiends/undead and Hallow
5th-level
Dispel Evil and Good (1/1)
[Abjuration] - Targeted creatures have disadvantage; can break enchantments or banish target
[Abjuration] - Targeted creatures have disadvantage; can break enchantments or banish target
7th-level
Resurrection (1/1)
[Necromancy] - Revive a creature dead up to a century, fully healing and restoring parts.
[Necromancy] - Revive a creature dead up to a century, fully healing and restoring parts.
8th-level
Control Weather (1/1)
[Transmutation] - Control weather within 5 miles: precipitation, temperature, and wind.
[Transmutation] - Control weather within 5 miles: precipitation, temperature, and wind.
Abilities
Feats
Origin
Skills
17
24
6
7
7
8
10
7
7
10
7
7
7
14
10
10
7
6
6
7
Spellcasting
25
17
Proficiency
7