Trackables
Ability Scores
Str
4
4
Dex
3
6
Con
2
5
Int
3
3
Wis
2
5
Cha
3
6
Defenses
17
3
Equipped Items
Head
none
Shoulders
none
Body
none
Wrists
none
Hands
none
Feet
none
Main Hand
none
Off Hand
none
Actions
d4 /
d6 /
d8 /
d10 /
d12 /
d20 /
d100
Melee
Range
Necrotic Ray Necrotic
To Hit +6
Damage 6d6
Spells
Cantrips
1st-level
Detect Magic At Will
[Divination] - Sense presence of magical effects and learn school on Magic action
[Divination] - Sense presence of magical effects and learn school on Magic action
2nd-level
Detect Thoughts (2/2)
[Divination] - Sense surface thoughts or read and probe deeper with a saving throw
[Divination] - Sense surface thoughts or read and probe deeper with a saving throw
Hold Person (2/2)
(level 3 version) [Enchantment] - Paralyze a humanoid that fails its Wisdom save until it repeats the save each turn.
(level 3 version) [Enchantment] - Paralyze a humanoid that fails its Wisdom save until it repeats the save each turn.
3rd-level
Lightning Bolt (2/2)
(level 4 version) [Evocation] - Blast a 100-foot line that deals 8d6 Lightning damage (save for half).
(level 4 version) [Evocation] - Blast a 100-foot line that deals 8d6 Lightning damage (save for half).
Dex Save 14
Damage 8d6
Water Breathing At Will
[Transmutation] - Allows up to 10 creatures to breathe underwater for 24 hours.
[Transmutation] - Allows up to 10 creatures to breathe underwater for 24 hours.
4th-level
Dimension Door (2/2)
[Conjuration] - Teleport you and one willing creature up to 500 feet to a precise location.
[Conjuration] - Teleport you and one willing creature up to 500 feet to a precise location.
Abilities
Feats
Origin
Skills
13
12
3
2
3
4
3
3
2
3
3
2
3
2
3
3
3
3
3
2
Spellcasting
14
6
Proficiency
3