5.5e Sheet

Vampire Spawn

Medium or Small Undead, Neutral Evil
Summary
AC 16Initiative  +3 (13)
Hit Points 90 (12d8+36)
Speed 30 ft.
CR 5 (1,800 XP); PB +3
Ability Scores
Details
Abilities
Actions
Multiattack.

The vampire makes two Claw attacks and uses Bite.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage

If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

Bite.

Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Bonus Actions
Deathless Agility.

The vampire takes the Dash or Disengage action.

Vampire Spawn