5.5e Sheet

Wight

Medium Undead, Neutral Evil
Summary
AC 14Initiative  +4 (14)
Hit Points 82 (11d8+33)
Speed 30 ft.
CR 3 (700 XP); PB +2
Ability Scores
Details
Abilities
Actions
Multiattack.

The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage

plus 4 (1d8) Necrotic damage.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage

plus 4 (1d8) Necrotic damage.

Life Drain.

Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Wight