5.5e Sheet

Will-o'-Wisp

Tiny Undead, Chaotic Evil
Summary
AC 19Initiative  +9 (19)
Hit Points 27 (11d4)
Speed 5 ft., Fly 50 ft.
CR 2 (450 XP); PB +2
Ability Scores
Details
Abilities
Actions
Shock. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
Bonus Actions
Consume Life.

Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the wisp regains 10 (3d6) Hit Points.

Vanish.

The wisp and its light have the Invisible condition until the wisp’s Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.

Will-o'-Wisp